Once the first Game Week begins, each fantasy team receives points based on the actual performance of the members of the fantasy team in a variety of statistical categories during actual professional football games played during that week.
Both Head-to-Head and Points Leagues use the same basic scoring system. Fantasy points are awarded based on how well your players perform in each of several statistical categories. All real-life statistics have associated point values, and each player's points are summed to produce your weekly total.
So, if in your league, a touchdown is worth six points, a fumble recovery two, and a tackle one point, a player with two touchdowns, a fumble recovery and 10 tackles would score 24 [(2*6) + (1*2) + (10*1)] fantasy points.
All Public Leagues are Head-to-Head and use the same default configurations. Custom Leagues can use the Head-to-Head or Points configuration, and are totally customizable.
Custom League commissioners may assign multiple modifiers to a single yardage category. For example, the commissioner may configure a league to reward one point for every 20 yards rushing and five points for reaching the 100-yard plateau. Under these conditions, a running back who rushed for exactly 100 yards would receive five points for the initial modifier and an additional five points for reaching the 100-yard mark.
All secondary modifiers are one-time, non-repeating rewards for performance. A running back who rushes for 200 yards would not receive any additional points beyond the five points for reaching 100 yards.
All active players earn fantasy points for all of your league's categories (you do not receive points for players on your bench). Points coming from categories not normally associated with a player's position (e.g., a kicker who throws a touchdown pass) are called miscellaneous points and are indicated by an * to the right of a player's point total.